Y83, Full Guide

Remilia Grim
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Initialization Core Y-83, Hard Mode


 

WiP (Work in Progress)


Raid Composition  2 Tanks / 4~5 Healers / 13~14 DPS

 

Addons – Raidcore

 
General Mechanic’s – listen to calls, do not kill other people with circles, kick laser, swap

 

Challenge – None

 

Prime Evolutionary Operants Abilities


  • Digitize – "Autoattack" of the boss. Long linear telegraph that is targeting main threat target. It can reach other bosses, so if Operant is not tanked, this will focus players on other bosses. If you hit with this spell link, link will disappear and Operant will stop receiving stacks of Nanostrain Infusion. Tank should aim those attacks into links. Links would always focus towards the Distributor side (so there can't be links between the two Operants).
  • Nanostrain Infusion – Hostile Buff that makes Operants to do more damage per each stack. Every time Distributor is clearing one of his beams, it will appear on one of the Operants. While beam is active on the Operant, each beam will add one stack of Nanostrain every few seconds. It is adding one stack at first second after connecting to Operant and then it will add one stack each time after Digitize cast is ended. This means that Operant willalways get at least one stack, but tank can (and should) prevent it from getting second stack from same beam.
  • Expulsion – AoE buff that is casted on the player near Operant who is not a threat target (so it is Healers or Trim Group). It is aften called as "Shower" or "Bath". Telegraph will follow player for a few seconds and then after finishing the cast, it will spawn friendly AoE telegraph that looks like Hazard (Nuclear) Symbol. Players with Strain Incubation would be cleansed on entering it (so best way is to put Expulsion right on place near Strain Injected players are stacking but not directly on it, if it is possible). This gives you extra time on DPSing the Distributor, so you can push it to persentage you need. Very crucial to stop dps before last push and take one right before the last Enrage phase.
  • Fallout – Every time Distributor is pushed to 60% or 20%, all the Operants would cast big circle telegraph around them which will explode and deal deadly amount of damage, so all Trimers and Tanks should leave it (there are few safe spots on the platforms corners). After explosion is ended, slowly moving maze will be spawned around the Operant. Unlike maze around the Distributor there are few types of Mazes around Operants. When Operant have 60.1% or more health, there no maze. When Operant have 20.1% or more health, there half of the maze. And when Operant have 20% or less health there is full maze.
  • Degeneration – Each time Laser from the Organic Incenirator will be kicked or will hit Bosses everyone will receive Degeneration debuff. It is damage over time debuff that last 5 seconds if Laser was kicked, or 15 seconds if Laser hit any of the Bosses. Both versions of debuff can stack. So if you get it hit the boss and then you will need to kick it (so it not killing whole raid), and there are people with Strain Incubation - this is most likely a wipe.

 

Prime Phage Distributor Abilities


  • No autoattacks  – Boss have no attacks. There 4 beams connected to the boss and he turns around to fire into one of them. Each time he hits the beam it will disappear and appear on one of two Operants (and they should be cleared there by Digitize).
  • Strain Injection – Circle will appear under players near Distributor (if there none, it will cast on players far away) prefering players without debuff. After short delay circle will hit the player and everyone in the telegraph, this will cause player to suffer Strain Incubation debuff for 35 seconds. If Strain Injection hits player with Strain Incubation debuff it will instantly kill it. Thats why people should spread around the boss. When there left no players without Strain Incubation debuff, it will start casting it under already injected players, causing them to die and spawn and add every cast.
  • Strain Incubation – Debuff that persong get after being hit with Strain Injection. Last 35 (or 40, I forgot) seconds. After its duration ends or if player will get hit by another Strain Injection, it will kill the player with Chest Burst spell, which will spawn add called Sternum Buster. Person with this debuff will receive continuous periodic damage, which can be deadly with Degeneration debuff. That's why it is best way for people with debuff to stack in one same place to get healed. Be sure no one without debuff is standing there, or that person will kill everyone on the stack if gets Strain Injection. There are two ways to remove debuff from players: to push Distributor to cast Fallout and swap, or to take the Expulsion ("Shower", "Bath") telegraph from one of the Operants. Each time you're cleansing the debuff - one add per player will spawn.
  • Degeneration – same as for Operants.
  • Fallout – Every 40% of Distributor health (so it is 60% and 20%) it will suck all surrounding players into the center and cleanse Strain Incubation debuff (this will spawn adds, as they will be removed from bodies of the players). After cast is ended, there will be spawned moving maze around the boss. Maze is always the same on all Distributors and aligned towards the middle of the room. Backdash instantly after being sucked, or you will most likely die. After doing this, Distributor will be converted to Operant and Operant with highest HP will become new Distributor.

Organic Incinerator


  • Fallout – Every 40% of Distributor health (so it is 60% and 20%) it will suck all surrounding players into the center and cleanse Strain Incubation debuff (this will spawn adds, as they will be removed from bodies of the players). After cast is ended, there will be spawned moving maze around the boss. Maze is always the same on all Distributors and aligned towards the middle of the room. Backdash instantly after being sucked, or you will most likely die. After doing this, Distributor will be converted to Operant and Operant with highest HP will become new Distributor.

Phases

  • Main Phase – .
  • Last Phase – Will happen after last of all bosses will pass 20% health mark. Every Boss will be onverted to Distributor and will gain Nanostrain Infusion stacks every time its attack one of the beams.
  • Resurrection – After one of the bosses will pass to 1 Health, it will start casting Resurection spell. After 20 seconds this boss will regenerate 50% of its health. This is the reason why other two bosses should be at 1-2% before the last phase. It can be canceled by the "Last Phase" starting animation, as converting all 3 bosses to Distributors is canceling any cast or any activity boss wqas currently doing, including Resurrection Sequence (it may be a bug, but most likely it is not as all other bosses and mobs are behave the same).

Roles

  • Main DPS group – Be on your supposed by spredsheet position (or spread among 5 safe zones). When you get Strain Incubation debuff - stack on the X mark. Swap from boss to boss with more Health when you get pulled in the boss. After being pulled - backdash to be safe. Remember that if you had IA (Esper Innate for example) you will not be cleansed from debuff and you will die to debuff. If there are no Trim and Float groups, you will stay in maze after being pulled until called to swap.
  • Tanks – .
  • Healers – .
  • Kicker(s) – .
  • Trim group (if needed) – .
  • Float group (if needed) – .

  

Fight Overview / Strat

 
 
Interrupt central laser when it almost reaching Operants or Distributor.
 

2 tanks, 4-5 healers.

Prime Evolutionary Operant 2x (Yellow~ish Green) - tank and heal.


Prime Phage Distributor 1x (Purple) - all dps here.

Distributor changes on 60% and 20%. Will move to Operant with most high HP (so damage other one a bit, or manage tank's damage on them). Operants shooting on lasers (tank facing laser into corrupted node). Spread for strain injection (jump with it). Stack with strain incubation (you will receive strain incubation insta-kill debuff after that, it will do passive DoT damage as well, so all people with debuff stack together to receive heals). Swap Distributor in 30 (?) seconds after first injection (or people will die). I'm not sure if you need to move radiation telegraphs from Operants in normal mode to clear debuffs, or it is only for hardmode. Swap will clear all Strain Incubation debuffs (with the "pull to center spell"). Move out of maze to next Distributor.


 Roles - Operant Tanks. Operant Healers. Distributor DPS. Trimmers/Floating DPS (for HP difference regulation and preparation to last phase). Main DPS group. Main healing group.


 Last phase - Operants must be on 1-3% when it starts (Floating DPS work). When last boss will be dropped to 20% HP. Wait cast (Irradiate or smth). Clear adds, kill everything, dodge red.


 Most guilds are doing: M -> L -> R -> M, but there are other ways. M always first.

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